The Imagination Hackathon

We are Melbourne's premier student hackathon - run for students, by students from WIRED Monash.

Teams have 24 hours to design and build something awesome. It can be anything - a website, a mobile application, a video game, or even something hardware. The important thing is that it needs to work when it is presented to the judges.

Whether you are an avid programmer or a first-time hacker, UNIHACK welcomes everyone, regardless of skill level. You will have the opportunity to build, collaborate and learn from your fellow hackers and mentors at the event. The event will also have a number of tech talks throughout to help participants learn new or extend their existing skills.

UNIHACK is organised by WIRED Monash, the IT student society at Monash University Clayton.

View full rules

Eligibility

UNIHACK is open to all university and TAFE students in Australia. The only requirement is that you must be an enrolled undergraduate, honours, postgraduate or TAFE student when UNIHACK starts on July 30. We reserve the right to cancel your ticket if you do not meet this requirement.

 

Requirements

See the handbook for more information.

How to enter

See the handbook for more information.

Judges

Ren Butler

Ren Butler
Startup Market Manager, BlueChilli

Jason Cormier

Jason Cormier
Director of Strategy and New Business, Australia, Mashery

Jo Cranford

Jo Cranford
Engineering Manager, Culture Amp

Atlanta Daniel

Atlanta Daniel
General Partner at Signal Ventures

Remya Ramesh

Remya Ramesh
Experience Design Lead, Seamless CMS

Bernard Schokman

Bernard Schokman
Head of UX & Innovation at Foxley, UX Business Consultant

Dr. Oliver Wolst

Dr. Oliver Wolst
Regional President Automotive Electronics, Bosch

Judging Criteria

  • Originality
    Is the hack more than just another generic social/mobile/local app? Does it do something entirely novel, or at least take a fresh approach to an old problem?
  • Technical Difficulty
    Is the hack technically interesting or difficult? Is it just some lipstick on an API, or were there any technical challenges to surmount when building it?
  • Polish and Design
    Is the hack usable in its current state? Is the user experience smooth? Does it work as the creators say? Is it well designed? Our judges will see and/or want to use your prototype - so make sure it works!
  • Usefulness
    Is the hack practical? Is it something people would actually use? Does it fulfil a real need that people have? While you are not required to prepare a business plan, your app should have an audience identified.